> For the complete documentation index, see [llms.txt](https://whitepaper.paydirt.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.paydirt.game/paydirt/pillars.md).

# Pillars

## Game-first Approach

Our goal is to create a game players will want to keep coming back to play. In other words, we place fun at the top of our priority list.

## Blockchain-optional

All blockchain features are optional and a wallet is not required to play.

## Accessible

The game will gradually introduce gameplay features and blockchain concepts to players with guided tutorials.

## Friendly

The community should be a friendly and inviting place.

## Game-as-a-Service (GaaS)

Continual updates will improve the game over time.

## Historical Accuracy & Authenticity

Every major element of the game design should have a well-researched connection to history.

## Entertain & Educate

Players should learn something new while also having fun.

## Immersive, Living World

Players should feel like they are stepping into the past and the world should feel alive.

## Vibrant, Sustainable Economy

The economy should be free of major flaws, loop holes and vulnerabilities and operate sustainably over a long period of time.

## Play & Earn

Players should be able to earn tokens which reward their time spent playing the game.

## Shared Ownership

Players should maintain ownership of the value they produce within the game.

## Openness & Interoperability

Players should be able to port value into and out of the game to participate in the wider metaverse and blockchain ecosystem.
